On easier difficulty levels, this is a delay and a source of annoyance.
Falling into holes in the floor does not cause death but instead leads to a dungeon ("Trouble 3") which can be escaped with some effort.He is highly vulnerable to attacks during this time. Duncan easily gets disoriented when walking into a wall or falling a short distance without jumping he walks around in circles for a moment, mumbling incoherently.The trajectory and launching of rocks and fireballs are controlled via mouse movement and clicks respectively, while the character's locomotion is controlled via key strokes. The game features a combination of keyboard and mouse control which was novel at the time of its release.Right Door: Shield 1, Shield 2, Shield 3, Shield 4.ĭistinctive features.Middle Door: Black Knight 1, Black Knight 2, Black Knight 3.Farther away door on left side (usually): Fireball 1, Fireball 2, Fireball 3, Fireball 4.Leftmost door (usually): Trouble 1, Trouble 2, Trouble 3.This game had 14 levels, which came out of the 4 doors in the Great Hall, the first two doors are random. When the evil Black Knight terrorizes the townspeople, Prince Duncan decides to topple his throne, but in order to do that, he must travel to the four sections of the castle: Fireball, Shield, Trouble and Black Knight.Īfter collecting the Fireball and Shield, Duncan makes his way to the Black Knight's throne room, where he topples the Black Knight's throne, and the Black Knight stands up shaking his fist, as a gargoyle takes Duncan to Trouble 3. The story in Dark Castle is rather simple. The game can be played at three different skill levels, the hardest "Advanced" level containing more enemies and a few extra surprises. One other is marked with the shield, and the remaining two mysteriously alternate between the fireball course and a more troubling path.
The large center door leads to the Black Knight. The game begins in the Great Hall, where the player can choose from four doors. To aid Duncan, a magic shield and the power to hurl fireballs can, fortunately, be found within the Dark Castle. To defeat the Black Knight, Duncan needs to pull several levers which topple him from his throne. More rocks can be found in little bags along the way, as well as bottles of an elixir that provide a one-time antidote to bites of the numerous rats and bats found around the castle. Duncan can run, jump and duck, and can throw a limited supply of rocks at his enemies. Movement within Dark Castle is typical for most platformers. The title along with the programming and development credits are shown on this screen. The opening notes of Bach's Toccata and Fugue in D minor play and are followed by thunderclaps. The game opens with a vista of the castle with storm clouds in the distance. The digitized sound was created by Eric Zocher who worked with voice actor Dick Noel. Pierce designed the animations in MacroMind's "VideoWorks" (the direct ancestor of Adobe Director) and then mailed the files on floppies to Gay, who then coded the game in 68000 Assembly Language on an Apple Lisa (a few parts like the high-score system were written in Pascal). Mark Pierce was based in San Francisco with his own company MacroMind, while Jon Gay and the rest of the Silicon Beach team were in San Diego so after an initial launch meeting, most of the collaboration between Pierce and Gay was handled remotely. A second sequel, Return to Dark Castle, was announced in 2000, though it was not released until March 14, 2008. A sequel titled Beyond Dark Castle was released in 1987. The game is notable for its use of sampled sounds to great effect. It was designed and illustrated by Mark Pierce and programmed by Jonathan Gay.ĭark Castle is a platform game where a young hero named Duncan tries to make his way to the evil Black Knight, dodging objects as well as solving occasional puzzles.
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Amiga, Apple IIGS, Atari ST, Apple Macintosh, MS-DOS, Mega Drive/Genesis, Commodore 64, CD-i, MSXĭark Castle may also refer to the metal band Dark Castle or the movie production house Dark Castle Entertainment.ĭark Castle is a 1986 computer game for the Macintosh published by Silicon Beach Software, later ported to various platforms, where it was published by Three-Sixty Pacific.